Legion Theory

Realms

The selves and the corporate self do not experience the external world directly. They interact with an internal model of the external world – the realm primus – and interpret this interaction as experience of the “real world”. The realm primus is only one model of a world, or realm, and Legion Theory proposes the existence of five types of realm.

1. The realm primus

Some may say that the world is a social construct. It is not. Our world is a mental construct, and society is also a mental construct.

A mental representation of the external physical world, the realm primus, is produced via an integration of information from our sensory systems. The realm primus is not a static model. It is constantly built, changed, and modified on the basis of sensory information. The interaction of the corporate self with the realm primus produces what we subjectively interpret to be experience of the “real world”.

The processes of the realm primus are separate to the processes of the selves. One characteristic of the separateness of processes is the inherent border between the body and the physical world.

The realm primus contains the three dimensions of space comprising, if you like – up/down, left/right, and fore/aft. The realm primus also contains the fourth dimension of time, which in the case of an adult, includes time which extends before the appearance of the corporate self, and an appreciation of the existence of time beyond the future limits of the existence of the corporate self.

In addition to representing the dimensions of space and time, the realm primus is populated with representations of objects. The realm primus is constructed by a set of rules – or perhaps more correctly, sets of rules. In part these rules are innate, in part learned. The realm primus includes all of the rules of perception which allow us to appreciate that the Universe contains objects, and that these objects are represented by several dimensions such as length, height, colour, weight, mass, inertia, etc. The realm primus also includes rules relating to objects. For example rules such as - objects have the property that as they move away from us they become apparently smaller, but that their properties of size and mass would remain invariant under such conditions.

We live in a social world. And the realm primus is more than simply the mental construction of a three-dimensional world populated by three-dimensional objects. The realm primus also comprises internal representations of other people - characters. Each character is represented by several dimensions which include all of the dimensions which are used to produce mental representations of physical objects. So each character, is perceived as an object with a position in space and has properties of height and mass etc. Characters, however, also have additional dimensions not afforded representations of inanimate objects. For example, in addition to its physical representation, a character would have properties attached to it as being part, or not part, of our “tribe” (such as nation, or football club). Characters would also each be coded with dimensions relating to their emotion state. Also attached to each character would be dimensions relating to relative position within a social hierarchy. Characters and the “mental machinery” underlying the realm primus are quite distinct from the selves and the processes of the corporate self.

A second type of character, called templet characters, also exists. These are special characters with additional dimensions above and beyond those of other characters. These additional dimensions of templet characters are, to a great extent, pre-set, and some person within the environment must conform to the set of characteristics of that templet character. An example of one such character would be a maternal character representing a mother figure. A child will most commonly represent their biological or adoptive mother via this templet character. Other templet characters exist representing the father and still others representing leaders and heroes.

A character is the internal representation of another person which will include all of our correct conceptions, and our misconceptions regarding each person we perceive to exist. An illustration as to how a character is different to the physical person is illustrated by the following scenario. Suppose we are talking about a physical person who is a husband, and a character which is the representation of that physical person in the mind of his wife. On a Tuesday morning the wife says goodbye to her husband as they both leave for their respective jobs. At lunch the wife learns that her husband is having an affair with her best friend. The physical man who returns that night is unchanged from the physical man who left home that morning, but the character in the mind of his wife that represents that man who returns is different to the character who left for work in the morning.

The realm primus is constantly produced and modified on the basis of sensory input filtered through our perceptual systems. Look around the room you are in. What you experience is not the physical room within which your body now resides, what you experience is your realm primus. If there is another person in the room, that “person” you “see” is not the physical embodiment of another being, but a character produced by your mind. You may be thinking “rubbish I’m really looking at a real room”. But were you to “drop some acid” (LSD, that is) then your “real” room will change. Drink some alcohol and your “real” room changes again. Have a lot more alcohol, fall over, lay on the floor and hold on to the carpet really tightly as the room spins so you don’t fall off the floor. Have a stroke, and the right half of the room no longer exists. The room that you are experiencing may be an extremely good internal model of that external physical reality, but it is not that reality. It is, and forever shall be, a construction within your own mind.

2. The realm secundus

The purpose of the realm primus is to allow the corporate self to (indirectly) experience the external physical world. A second model of the local physical environment exists – the realm secundus. The purpose of this second model is to allow a person to test out ideas they may have regarding objects in the real world. Like the realm primus, the realm secundus is constantly constructed and reconstructed on the basis of incoming information from the senses. But this is a much simpler model. Firstly, the realm secundus models other humans within it in the same manner as physical objects are modelled. The realm secundus is also a model of limited extent being restricted to the local environment. The realm secundus allow us to test ideas we may have about physical objects within the local environment.

3. Mindscapes

The rules of construction of the realm primus and realm secundus reflect the laws of the physical environment. Other realms exist, mindscapes, which are not so constrained. Although, the realm primus and realm secundus are automatically produced by a normal mind, mindscapes are quite different as they are consciously designed and constructed by selves. They may be constructed using rules compatible with those of the realm primus, but they are not constrained to be and they need not be worlds of three dimensional space and need not be populated by objects or characters.

4. Dreamscapes

Dreamscapes are closely related to mindscapes, and like mindscapes they are not constrained to the same rules of construction as the realm primus. Dreamscapes may be formed in one of two ways. Firstly, they may be consciously constructed by one of the selves in the same way that mindscapes are consciously constructed. Secondly, they may spontaneously form as a consequence of material filtering through the realm primus and the corporate self.

5. The fifth realm

The fifth realm represents a realm in which the helpers “reside” in a manner similar to the way in which the selves of the corporate self “reside” in the realm primus. There exist two possibilities regarding the nature of helpers and the fifth realm. Firstly, helpers may simply be unintegrated selves, and so the fifth realm would merely represent an example of a mindscape generated and maintained by the beliefs of the helpers. The second possibility is that the helpers are exactly what they say they are in DID – spirit guides or angels sent with the purpose of aiding the person through their life. In this case the fifth realm would represent “the spirit world”, or “the other side”. It is not necessary, at this point in Legion Theory’s development to differentiate between these two possibilities.

Legion Theory proposes two types of selves forming the corporate self, and five types of realms. The corporate self obtains information from the realm primus via direct interaction. But the corporate self does not interact directly with any other realm. To gain access to the valuable information in other realms other processes are needed. Those processes are the processes of excursion and reaggregation.


 


 

 

Background

The two pillars

The selves

Realms

Excursion

Lifespan changes

 

 

     
         
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